This time around topics ranged from social networking to collaboration tools to entrepreneurialism to Ruby and Rails to Garry's Mod to user experience design. I didn't participate as much directly this time to be available for more organisey type things but here are my random thoughts:
- Almost all problems come from people not talking to each other. Over-specialisation has a tendency to cause people not to talk to each other.
- When using the term, User Experience, the examples tend to have less of a task performance, goal-centred feel than when using the term, Interaction Design
- Garry's Mod has gotten very sophisticated
- Effective introduction of change would have been a popular topic
Other interesting observationsOnly caught the tail-end of the intro given I was looking up something online and then wondered where everyone went.
We naturally created a single location scheduling area (known in
Open Space terms as a Market Place) after having started out with schedules per room.
Room 3, which ended up being the lab again had less activity due to distance from everything else.... though we were able to encourage that as a spill-over room when popular topics expanded outside their expected boundaries. Having the Wii near Room 3 might have helped.
Our T-shirt supplier this time seems to have larger sizes than one would expect versus the significantly smaller sizes than you'd expect.
Getting lunch from Chinatown is better than the UTS cafe.
Barcamp is much more unorganised than
CITCON which creates a different vibe. I do think we need more structure for recording and communicating what happens in each session. Too easy for it to disappear into the ether.
Things that didn't quite workThe rooms need better air ventilation. The window hinges have cobwebs on them which suggests that they haven't been opened for a while. The auto-locking doors didn't help either. And why is there a video camera pointed inwards in all the rooms?
Most likely look for a new location the next time around.